Hack ‘n’ Slash 1.0 releases today and is now EXTRA HACKABLE! If you’ve been playing on Early Access, you’ll note that the biggest update is the inclusion of the final act. We’ve also added mod support and Steam Workshop integration! Get it now for 33% off until 9/16. Happy hacking!

We are proud to present the official Hack ‘n’ Slash trailer! If you are at PAX East, Hack ‘n’ Slash is playable for the first time ever at the Double Fine booth 792. Come say hi (and hack our game)! 

Introducing Hack ‘n’ Slash

Howdy!

I’m Brandon Dillon, the project lead on Hack ‘n’ Slash, Double Fine’s upcoming puzzle adventure game about hacking and reverse engineering.

When I was a kid, I watched Indiana Jones and the Last Crusade on betamax over and over and over again. I still think there’s more romanticism in the occupation of “treasure hunter” than just about anything else.

I’ve always loved games with lots of secrets in them, and when I first discovered a hex editor in an emulator, it dawned on me that I could be a kind of digital treasure hunter – no game could keep even its deepest secrets from me if I adventured log enough in its code and memory.

Hack ‘n’ Slash is a game about that mystery and romanticism. It’s rich in secrets, but with a bit of cleverness, you’ll be able to hack and slash your way to the heart of all of them.

Developing the full version of the game has been very rewarding because we’ve been able to take the hacking mechanics and make them real. You’ll mess with the game’s actual variables and dismantle the game’s actual code. We can’t wait to put it in your hands and see where you take it.

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Razmig Mavlian is Hack ‘n’ Slash's environment artist. He’s great at taking interesting shapes and patterns and combining them in thoughtful and compelling ways. These are some of his visual development workups for the game's dungeons.

These are designs for some creatures that inhabit the world of Hack ‘n’ Slash.  We try a lot of different ideas before we settle on the designs that go into the final game. Expressiveness is an important aspect of every character in our game, big or small.

Meet Alice, the heroine of Hack ‘n’ Slash! Art director Mark Hamer worked on a lot of iterations to her design over the course of development. We spent a lot of time finding her personality by exploring both her appearance and her expressions.